![]() ![]() Many underlying processes, such as collision detection and network processing, run at different or inconsistent frequencies or in different physical components of a computer. Then setup 2 would be better certainly in a fast action first person shooter.įrame rates in video games refer to the speed at which the image is refreshed (typically in frames per second, or FPS). Because it has higher detail and the game will run just as smooth as setup 2.īut because it usually doesn't work that way, if setup 1 gives you 20fps, setup 2 might give you 30 fps. ![]() If both resolutions run with the same FPS, then setup 1 would be more beneficial. This doesn't affect FPS games anyway due to how they accept mouse movements, but the proper way to fix that problem is to increase mouse sensitivity and/or DPI. There's basically no good non-performance reason to play at a lower resolution.Īdditionally some people prefer to play some games at lower resolution since your mouse moves around the screen faster. The only time "stretching" occurs is when you're in windowed mode and the window isn't taking up the full screen area. An object that is 1" wide on a 20", 480p display will be 1" wide on a 20" 1080p display. There's no "stretching the same amount of content" or anything as long as you're in full-screen mode. Higher resolution allows you to see much, much more detail (remember a resolution 2x as wide is actually 4x as many pixels). A better solution is to upgrade your computer or reduce other settings in a way to balance smoothness (ideally you want 60 FPS, 20FPS is very bad, 30 FPS is passable but not good) and looks okay. ![]() The only real reason to reduce resolution is to improve performance. In online gaming it's double-wrong, because the hit detection is done on the server, and the server doesn't even know the resolution the players are playing with. This is wrong because hit detection is usually done with invisible hitboxes which aren't affected by the screen resolution of the player. This is based on the wrong assumption that you hit what you see. This gives him a distinct gameplay advantage on larger distances.Īlso note that running a screen on a different resolution than what it was designed for will result in interpolated pixels which further reduces image quality which can also affect the players performance negatively.Īn argument I read in a similar discussion several years ago is that bigger pixels means that you aim at larger targets and thus have an advantage. That means on long range, a player with a higher resolution can perceive details which a player with a smaller resolution wouldn't. So a lower resolution on a screen of the same size means basically one thing: larger pixels. That means the screen from left to right always shows the same content regardless of screen resolution (usually about 90°). Most first person shooter engines have a fixed FOV (Field Of View) angle. ![]()
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